Bleeding: The character constantly takes damage over the period. Bleeds can be melee, ranged, or magical, and can be fire, acid, ice, lightning, light, or dark based.
Blind: The character's accuracy is severely reduced.
Cursed: The character's luck stat is reduced to zero. The character has zero chance to proc any equipment effects.
Disarmed: The character is unable to use any ranged or melee abilities.
Distracted: The character's dodge is severely reduced.
Fatigued: Any ability the character uses requires twice the standard resource. The character cannot gain any resource while fatigued.
Hexed: Whenever the character uses an ability, they take damage.
Prone: The character is unable to parry, dodge, or block.
Silenced: The character is unable to use any magic abilities.
Snared: The character's movement speed is reduced.
Stunned: The character is unable to use any actions.
Unconscious: The character is unable to use any actions. Whenever the character takes damage, they lose the unconscious disadvantage.
Wounded: The character loses any regeneration abilities. The character only restore half as much health from any healing effects.