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Berserk: Whenever the character uses an ability, there is a chance it becomes a basic attack.

Bleeding: The character constantly takes damage over the period. Bleeds can be melee, ranged, or magical, and can be fire, acid, ice, lightning, light, or dark based.

Blind: The character's accuracy is severely reduced.

Charmed

Cursed: The character's luck stat is reduced to zero. The character has zero chance to proc any equipment effects.

Disarmed: The character is unable to use any ranged or melee abilities.

Distracted: The character's dodge is severely reduced.

Fatigued: Any ability the character uses requires twice the standard resource. The character cannot gain any resource while fatigued.

Frightened

Hexed: Whenever the character uses an ability, they take damage.

Petrified

Prone: The character is unable to parry, dodge, or block.

Silenced: The character is unable to use any magic abilities.

Snared: The character's movement speed is reduced.

Stunned: The character is unable to use any actions.

Unconscious: The character is unable to use any actions. Whenever the character takes damage, they lose the unconscious disadvantage.

Wounded: The character loses any regeneration abilities. The character only restore half as much health from any healing effects.

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